In this course, you will journey with Penny de Byl teaches you to Learn Mixamo and Unity’s Mecanim system for constructing and programming your own third-person game character. If you’re interested in Create a Third-Person Player Character Controller, try this course today.
Course: Create a Third-Person Player Character Controller
Author: Penny de Byl (A full stack developer of most things computer sciency and academic with a true passion for teaching. International Award-Winning Professor & Best Selling Author)
Categories: Development, Game Development, Character Animation
Includes: 6.5 hours on-demand video, 44 lectures, Unlimited access watch the course as many times as you wish! 30-day money-back guarantee! Learn at your own pace wherever and whenever on the computer, mobile device, or tablet, and Certificate of completion to present to your current or future employer!
Take the course, Create a Third-Person Player Character Controller. Here are some of the things you’ll be able to do after taking this course:
How to rig and animate a 3D character from a pre-existing library of high quality, motion captured animations.
How to create a state machine of character animations that are controlled via user input.
How to implement the Unity Input System.
How to use Cinemachine to create a character following camera.
How to program from scratch a third-person player character controller for a game environment.
Who this course is for:
This course is perfect for beginner game developers who don’t necessarily have the skills to create their own character but are interested in alternative ways to use pre-existing models in their games.
3D Modellers who want to learn how to animate their characters in Unity.
Anyone with Unity experience who wants to learn more about what is possible with the built in humanoid animation system.
Enroll in This Online Course Now!
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