In this course, you will journey with Penny de Byl teaches you to understand the procedural construction of buildings and city maps for games and virtual environments. If you’re interested in Learn to Program & Model Procedural Cities in Unity/Blender, try this course today.
Course: Learn to Program & Model Procedural Cities in Unity/Blender
Author: Penny de Byl (International Award Winning Professor & Best Selling Author), Michael Bridges (Technology Teacher).
Categories: Development, Game Development, 3D Game Development
Includes: 16 hours on-demand video, 114 lectures, Unlimited access watch the course as many times as you wish! 30-day money back guarantee! Learn at your own pace wherever and whenever on the computer, mobile device, or tablet, and Certificate of completion to present to your current or future employer!
Take the course, Learn to Program & Model Procedural Cities in Unity/Blender. Here are some of the things you’ll be able to do after taking this course:
After taking this course, you will be able to explain the nature of 3D space and producing a grid for displaying and snapping 3D models together.
Upon completion of the course, you will learn to identity several procedural algorithms that can be applied to generate virtual city maps.
You’ll be able to apply fractal and dynamic methods to algorithmically generate buildings and cities.
This course is an excellent way to learn to create a bespoke procedurally generated city map complete with districts, population densities, and vegetation.
Who is Learn to Program & Model Procedural Cities in Unity/Blender for?
This course is intended for intermediate programmers and 3d artists interested in exploring procedural generation.
Enroll in This Online Course Now!
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