In this course, you will be learning from Rob Ager is a Unity Developer who teaches you to Build a sophisticated 2D Roguelike Dungeon Shooter game using the Unity game engine and C# in this intermediate course. If you’re interested in Unity 2D Dungeon Gunner Roguelike Development Course, try this course today.
Course: Unity 2D Dungeon Gunner Roguelike Development Course
Author: Rob Ager (Unity Developer)
Categories: Development, Game Development, Unity
This Course Also Comes With:
Let’s learn even more detail on what you get!
- You get full lifetime access to 51 hours of on-demand video, 164 lectures. This course will be regularly updated with fresh content for FREE so you will always have access to up-to-date knowledge and information.
- Unlimited access watch the course as many times as you wish! You’ll be able to watch wherever you are, whenever you want on a computer, tablet, mobile, and TV.
- Certificate of Completion Ready for Download to present to your current or future employer!
- A responsive instructor in the Q&A Section
- What’s more, You can take this course risk-free and if you don’t like it, you can get to the first 30-day money-back guarantee!
What you will learn from Unity 2D Dungeon Gunner Roguelike Development Course
So what exactly is covered in the course? Here are some of the things you’ll be able to do after taking this course:
After taking this course, you will be able to learn Unity 2D Game Development to create a 2D Dungeon Shooter Roguelike game like ‘Enter The Gungeon’ or ‘The Binding Of Isaac’.
Intermediate level course will show you how to build a sophisticated game by creating complex Unity components using C# scripting.
You’ll be able to learn how to build a fully featured, complete game – not just a tech demo.
160+ in depth lectures with over 50 hours of detailed video supported by a full completed project with save points after every lecture.
How to build a dungeon room node editor tool to create node graphs of dungeon room layouts for dungeon levels.
Upon completion of this course, you’ll be able to implement game cameras using Cinemachine and Pixel Perfect components.
You’ll be able to learn how to use layers and sorting layers in a 2D game, and create dungeon room templates using tilemap layers.
You’ll be able to create entire randomized game levels using a dungeon builder algorithm that combines dungeon level node graphs and dungeon room templates.
Create multiple player characters using prefabs, animator controllers and animations.
Implement player movement and weapon aiming, including dodge roll manoeuvres.
Doors which open for the player and lock the player into dungeon rooms while battling enemies.
Dungeon lighting that fades in as dungeon rooms are explored.
How to create object pools and use them in the game to improve game performance.
How to implement multiple weapon and ammo types which are configurable using scriptable objects.
How to implement sound effects in the game using audio sources, audio listeners, and audio mixers.
How to create a Minimap in the game UI to show a zoomed out view of the player and surrounding dungeon rooms.
How to create special effects using particle systems and implement them for weapon shooting and ammo hit effects.
You’ll be able to create multiple enemy types and bosses that you will encounter across the multiple dungeon levels.
Use hidden tilemaps to store grid properties, such as preferred paths for enemies.
Understand how AStar pathfinding works by using algorithms and create an AStar pathfinding system for the game enemies.
You’ll be able to learn how to spawn enemies in dungeon rooms in a configurable and random way using materialize effects.
Implement weapons and ammo for enemies, including ammo patterns and enemy weapon firing AI.
You’ll be able to create health and damage systems for ammo damage and contact damage.
You’ll be able to learn how to implement play across multiple dungeon levels with boss battles, and high scores with accuracy multipliers.
You’ll be able to create items to decorate the dungeon rooms that can take damage and be destroyed.
You’ll be able to learn how to implement tables that can be flipped to provide cover for the player.
Implement Dungeon Chests that the player can loot, that can contain health, ammo and weapons.
Implement a dungeon overview map that the player can use to navigate to rooms they’ve already visited.
You’ll be able to learn how to implement music in the game which is configurable for each dungeon room to play both ambient music and battle music.
Add a Pause Menu to adjust the music and sound effect volume levels, and save the set levels using Player Preferences.
You’ll be able to create a Main Menu for the game with a character selector, high scores table, and game play instructions.
Who is Unity 2D Dungeon Gunner Roguelike Development Course for?
This course is perfect for Intermediate Unity Developers who want to extend their skills and knowledge using a full project based course.
This course is meant for Existing Unity developers who are fans of Enter The Gungeon or The Binding Of Issac and want to build their own 2D Roguelike dungeon shooter.
This course is intended for a Unity developer who has previously built some prototypes or games and wants a challenging project course to level up their skills.
REMEMBER… This is a no-risk purchase, so you have the security of a no-quibble, 100% money-back guarantee. So it’s a complete no-brainer, sign up today with ZERO risk and EVERYTHING to gain. You fully deserve to learn everything in this course and experience the results for yourself!
So what are you waiting for? Click the orange “USE COUPON NOW” button, to claim your discount Udemy Coupon and get your Certificate of Completion today!
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